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dc.contributor.author
Jungwoo Ryoo
dc.contributor.author
Dongwon Lee
dc.contributor.author
Angsana A. Techatassanasoontorn
dc.date.accessioned
2018-10-19T07:01:53Z
dc.date.available
2018-10-19T07:01:53Z
dc.date.issued
2016-09-30
dc.identifier.issn
2287-4577
dc.identifier.uri
https://repository.kisti.re.kr/handle/10580/9392
dc.description.abstract
There has been a growing interest and enthusiasm for the application of virtual worlds in learning and training. This research proposes a design framework of a virtual world-based learning environment that integrates two unique features of the virtual world technology, immersion and interactivity, with an instructional strategy that promotes self-regulatory learning. We demonstrate the usefulness and assess the effectiveness of our design in the context of information security learning. In particular, the information security learning module implemented in Second Life was incorporated into an Introduction to Information Security course. Data from pre- and post-learning surveys were used to evaluate the effectiveness of the learning module. Overall, the results strongly suggest that the virtual world-based learning environment enhances information security learning, thus supporting the effectiveness of the proposed design framework. Additional results suggest that learner traits have an important influence on learning outcomes through perceived enjoyment. The study offers useful design and implementation guidelines for organizations and universities to develop a virtual world-based learning environment. It also represents an initial step towards the design and explanation theories of virtual world-based learning environments.
dc.format
application/pdf
dc.publisher
Korea Institute of Science and Technology Information
dc.relation.ispartofseries
Journal of Information Science Theory and Practice
dc.title
Virtual World-Based Information Security Learning: Design and Evaluation
dc.type
Article
dc.rights.license
CC_BY
dc.identifier.doi
10.1633/JISTaP.2016.4.3.1
dc.citation.endPage
29
dc.citation.number
3
dc.citation.startPage
6
dc.citation.volume
4
dc.contributor.affiliation
Division of Business, Engineering and Information Sciences and Technology Penn State University, USA
dc.contributor.affiliation
College of Information Science and Technology Penn State University, USA
dc.contributor.affiliation
Department of Business Information Systems Faculty of Business and Law, Auckland University Newzealand
dc.identifier.bibliographicCitation
vol. 4, no. 3, page. 6 - 29
dc.subject.keyword
Virtual World
dc.subject.keyword
Second Life
dc.subject.keyword
Information Security Learning
dc.subject.keyword
Design Evaluation
dc.subject.keyword
Self-regulatory Learning
dc.identifier.eissn
2287-4577
Appears in Collections:
8. KISTI 간행물 > JISTaP > Vol. 4 - No. 3
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